Container yard 04

Harbor Duel

Up to four operators. Last one standing takes the round. Practice sets the clock, the loadout, and how many sentries share the yard.

Rounds

5

Fights in the practice series.

Phase

15s

Seconds to buy the kit between fights.

Round

1:00

Fight clock. Highest hull wins if it expires. A tie is a draw.

Enemy AI

1

Sentries in the yard, up to a four-fighter match.

Live link

WASD move, mouse aims, left click fires. Q, E, F, Shift, and right click are abilities. R reload, Ctrl crouch, Space jump.